In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
The Center Pull
By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
Practice the timing in friendly battles.Use cheap buildings like cannons for tanks.They are perfect for distracting hard hitters.
The Ultimate Distraction
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
Kiting TechniqueExecution RequirementThe SplitPlace multiple units exactly in the center so half walk left and half walk rightTrappingDeploy a swarm unit directly on top of a single-target enemy
Mind Games
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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