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Drafting and Deck Building in Tower Rush
Alberta Blum edited this page 2026-07-13 10:17:23 +02:00


To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.

Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.
Drafting Priorities
The draft phase usually presents you with four choices; you pick one card for yourself, and give the other card to your opponent.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.
If you give them a Balloon, you MUST draft anti-air immediately.Stability is key.Guaranteed damage is invaluable. Drafting for the Enemy
The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.
Common ErrorThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P. If you adored this post and you would certainly like to receive additional info relating to tower rush kindly go to our site. E.K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime Playing the Hand You're Dealt
Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.

Master the draft, and you prove that your skills are universal, not just tied to one specific meta deck.