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Understanding Aggro Management in Tower Rush Scenarios
Latia Altman edited this page 2026-07-12 10:11:31 +02:00


This system of prioritization is known as 'aggro' (aggression), and mastering it is the most critical mechanical skill in the game.

If you cannot reliably predict which target an enemy unit will choose to attack, you are relying entirely on luck.
The Concept of Sight Range
If multiple enemies are within that radius, the AI will almost always lock onto the absolute closest target mathematically.

Understanding exactly how many tiles a unit can 'see' allows you to place distractions at the absolute maximum possible distance.
They are easier to distract with cannons or teslas.They will ignore targets that are just a few tiles away.A fast unit will cross tiles quickly, altering the math. Manipulating the Z-Axis and Hitboxes
You can use the physical bulk of your own units to literally push enemy troops out of their preferred path.

For example, if an enemy Miner is locked onto your tower, you can deploy a large tank directly on top of him.
Troop TypeAggro BehaviorSiege TargetersCompletely ignore all enemy troops, making them incredibly easy to kite across the entire map with cheap structuresFast AttackersOften have dash abilities that lock onto targets from far away; must be intercepted before the dash animation begins Practice Makes Perfect
You must spend hours in friendly battles practicing these specific interactions until they become pure muscle memory.

Once you internalize the invisible grid that governs the AI, the game slows down dramatically.

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