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Drafting and Deck Building in Tower Rush
Latia Altman edited this page 2026-07-11 20:29:57 +02:00


While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.
Prioritizing Your Choices
If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.
If you give them a Balloon, you MUST draft anti-air immediately.Stability is key.Guaranteed damage is invaluable. Sabotaging the Opponent
Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.

Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.
Common ErrorThe ConsequenceDrafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E. Should you have virtually any queries concerning where in addition to how to make use of tower rush, you can e-mail us from our web page. K.K.A, rendering your Golem uselessForgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime Adaptability in the Arena
Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Choose wisely, and outsmart them before the match even begins.