In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.
The Center Pull
The most fundamental kiting maneuver is the center pull, designed to drag units from the outer lanes into the middle of the map.
To execute a center pull, you must wait until the enemy unit has fully crossed the bridge and established its path.
The Ice Golem is the undisputed king of kiting.Some units 'see' further than others.Combine the pull with a slowing spell.
Lane Swapping and Reverse Kiting
You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
However, it requires pixel-perfect placement; one tile off, and the enemy will simply turn around and destroy your tower.
Unit Control MethodPlacement DetailTroop SplittingPlace multiple units exactly in the center so half walk left and half walk rightThe SurroundThe units must spawn in a perfect circle around the threat to trap it
Frustrating the Opponent
Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
Master the kite, and you will master the game.
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