Add Mastering Kiting in Tower Rush
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<br>In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.<br>
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<br>When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.<br>
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The Center Pull
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<br>By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.<br>
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<br>If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.<br>
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Practice the timing in friendly battles.Use cheap buildings like cannons for tanks.They are perfect for distracting hard hitters.
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The Ultimate Distraction
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<br>You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.<br>
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<br>This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.<br>
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Kiting TechniqueExecution RequirementThe SplitPlace multiple units exactly in the center so half walk left and half walk rightTrappingDeploy a swarm unit directly on top of a single-target enemy
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Mind Games
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<br>Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.<br>
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<br>You dictate exactly where the enemy moves, effectively taking control of their army away from them.<br>
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