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In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.
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When executed perfectly, you can force a massive enemy push to walk back and forth across the arena taking constant damage.
+The Center Pull
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By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.
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If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.
+Practice the timing in friendly battles.Use cheap buildings like cannons for tanks.They are perfect for distracting hard hitters.
+The Ultimate Distraction
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You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.
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This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.
+Kiting TechniqueExecution RequirementThe SplitPlace multiple units exactly in the center so half walk left and half walk rightTrappingDeploy a swarm unit directly on top of a single-target enemy
+Mind Games
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Beyond the mathematical resource advantage, perfect kiting inflicts massive psychological damage on the opponent.
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You dictate exactly where the enemy moves, effectively taking control of their army away from them.
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