Add Top Mistakes New Players Make in Tower Rush and How to Avoid Them

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<br>Entering the highly competitive world of arena battlers for the first time can be an overwhelming experience.<br>
<br>In this guide, we will highlight the absolute most frequent mistakes and provide actionable advice to fix them.<br>
The Sin of Over-Capping
<br>The single most destructive mistake a new player can make is sitting at ten energy while doing absolutely nothing.<br>
<br>Even if that skeleton or spirit does zero damage, cycling it is better than wasting the energy entirely.<br>
Never let the elixir bar sit at ten.Use a one-cost card to keep the flow going.Even playing a tank in the back is better than nothing.
The Fear of Tower Damage
<br>If a lone, weak archer walks across the bridge, a novice will often panic and drop a five-cost unit to stop it.<br>
<br>Taking a few hundred points of damage is completely acceptable if it allows you to build a massive, unstoppable counter-attack.<br>
BehaviorThe SolutionWasting fireballs for chip damageSave your spells for defense or to support a major pushPlaying random cardsEnsure you have a clear win condition and adequate spell support
Playing in a Vacuum
<br>Finally, novices often focus entirely on their own cards and ignore what the opponent is doing entirely.<br>
<br>By eliminating these fundamental errors, you will quickly elevate your gameplay above the beginner ranks.<br>
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