Add Exploring the Lore and Storytelling in Modern Tower Rush
@@ -0,0 +1,15 @@
|
|||||||
|
<br>The primary focus of the genre is undeniably the mechanical balance, the esports potential, and the strategic depth.<br>
|
||||||
|
<br>But as these games generated billions of dollars, the studios realized the massive potential of building a true intellectual property.<br>
|
||||||
|
The Arena's History
|
||||||
|
<br>Because there are no cutscenes or dialogue boxes during a ranked match, developers must rely on environmental storytelling.<br>
|
||||||
|
<br>Players love to analyze these tiny visual clues, creating massive community theories on Reddit and YouTube.<br>
|
||||||
|
It grounds the world in history.Listen to the unique sound effects of each map.You start with simple wooden clubs and end with magical electricity.
|
||||||
|
Giving Life to the Cards
|
||||||
|
<br>The way a heavy tank lumberingly swings its massive club tells you everything you need to know about its intelligence and power.<br>
|
||||||
|
<br>These personality quirks make players fall in love with specific cards, leading them to buy physical plushies and t-shirts.<br>
|
||||||
|
Unit ArchetypeCommon Lore TropeThe UndeadUsually depicted as clumsy, fragile, numerous, and slightly comedic rather than genuinely terrifyingKings and PrincessesOften depicted as arrogant, sitting safely in their towers while the common troops do the dirty work
|
||||||
|
Building a Transmedia Empire
|
||||||
|
<br>The story is no longer confined to the three-minute arena matches.<br>
|
||||||
|
<br>The arena is much deeper than it appears.<br>
|
||||||
|
|
||||||
|
To find out more information in regards to [tower rush](http://chenzheshi.myds.me:3000/lorrainecalder/tower-rush2016/wiki/Analyzing+the+Most+Controversial+Balance+Patches+in+Tower+Rush) take a look at our web-site.
|
||||||
Reference in New Issue
Block a user