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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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Many players believe that matchmaking is intentionally rigged against them, constantly forcing them to fight 'hard counters' after a win streak.
+Trophy and Rating Systems
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The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
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This is why winning streaks inevitably end in a 'wall' of difficult matches; the system is functioning exactly as intended.
+There is no 'anti-deck' conspiracy.Accept the RNG.It helps them learn before facing real humans.
+Level-Based Matchmaking
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The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://git.wikeo.ovh/rudolfhardwick/4399741/wiki/The-Impact-of-Patch-Notes-on-the-Tower-Rush-Meta) games feature upgradeable cards.
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However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
+Community MythThe Mathematical RealityThe Loser's QueueThe algorithm does not force losses; you are simply playing tilted against harder opponents because your MMR is inflatedThe Deck Counter CodeDevelopers have confirmed repeatedly that the algorithm does not read the contents of your deck when finding an opponent
+True Fairness
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By artificially capping all card levels to a specific number, the algorithm can rely purely on the Elo rating.
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Trust the math, ignore the conspiracy theories, and focus on improving your own gameplay.
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