Add Mastering Beatdown Decks in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.<br>
|
||||
<br>This guide will teach you the art of absorbing damage, building the deathball, and crushing the enemy under the weight of your push.<br>
|
||||
Trading Health for Elixir
|
||||
<br>Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.<br>
|
||||
<br>Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.<br>
|
||||
Beatdown shines in double elixir.A single Poison spell will ruin your entire push if they are clumped together.If your first massive push fails to take the tower, do not force a second one immediately.
|
||||
Synergy Behind the Tank
|
||||
<br>As the tank trudges forward, absorbing all the tower shots and defensive spells, your support units safely annihilate anything in their path.<br>
|
||||
<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br>
|
||||
Beatdown TankSpecific StrategyThe Golem (8 Elixir)The heaviest, slowest investment; requires the most sacrifice but creates the most unstoppable push when fully supportedThe Giant (5 Elixir)Cheaper and faster, allowing for more aggressive, mid-game pushes and significantly better defensive utility
|
||||
Inducing Panic
|
||||
<br>When you drop an 8-elixir Golem in the back of the arena, a massive psychological timer begins for your opponent.<br>
|
||||
<br>Unleash the behemoth, and claim your three crowns.<br>
|
||||
|
||||
In case you have almost any issues concerning exactly where and the way to make use of [tower rush](https://gitea.accept.dev.dbf.nl/jillianatherto), it is possible to email us at the web site.
|
||||
Reference in New Issue
Block a user