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This cautious opening phase is actually a high-stakes psychological war of information gathering and scouting.
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In a game where knowing the opponent's counter is the key to victory, playing your main card blindly is suicide.
+Testing the Waters
+
You achieve this by playing 'cycle cards'—extremely cheap units that require some sort of response.
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If they respond with an Ice Golem and a Musketeer, you can immediately deduce they are likely playing a fast cycle deck.
+Never play your most expensive card as the first move.A log on the tower reveals their response.Their placement reveals their skill level.
+Counting the Mana
+
They track exactly how much elixir the opponent has spent versus how much they have generated.
+
Tracking elixir is incredibly difficult at first, but it is the defining characteristic of a grandmaster-level player.
+Player HabitThe Counter PlayAlways defending the bridge with a swarmInstantly wipe out their defense for massive valuePre-planting defensesBypass their defense entirely
+Reading the Mind
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Once you have gathered perfect information on their deck, rotation, and habits, you can begin making predictive plays.
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Knowledge wins wars, both in the real world and in the digital arena.
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