From e76f2603dbc7337047899b4c94d66069c60810d5 Mon Sep 17 00:00:00 2001 From: Brendan Ebsworth Date: Mon, 13 Jul 2026 11:53:21 +0200 Subject: [PATCH] Add The Best Spells in Tower Rush --- The-Best-Spells-in-Tower-Rush.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) create mode 100644 The-Best-Spells-in-Tower-Rush.md diff --git a/The-Best-Spells-in-Tower-Rush.md b/The-Best-Spells-in-Tower-Rush.md new file mode 100644 index 0000000..e9b5b5d --- /dev/null +++ b/The-Best-Spells-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
Spells are the only cards in the game that can be placed absolutely anywhere on the map instantaneously, bypassing all normal rules of pathing and aggro.
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This comprehensive guide explores the different categories of magic and how to select the perfect spells to complement your specific win condition.
+High-Damage Spells +
These spells—such as Fireball, Poison, Rocket, and Lightning—serve two critical functions: destroying expensive defensive structures and providing guaranteed tower damage in overtime.
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Poison provides identical total damage but spreads it out over several seconds, making it the absolute hard-counter to continuous Spawner buildings or Graveyard spells.
+Do not use 6 elixir to kill a single 4-elixir unit.Casting it defensively prevents the opponent from safely playing swarms in that area for several seconds.Missing a Rocket is a catastrophic 6-elixir loss. +Cheap Magic +
Complementing your heavy nuke, your deck must feature at least one (often two) 'small' spells, costing 2 or 3 elixir.
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The Log is unparalleled for ground control, providing crucial knockback that resets the momentum of charging units.
+Spell CategoryBest Used ForTop ChoicesHeavy Nukes (6 Elixir)Instantly destroying massive clumped pushes or finishing the tower from 500+ healthRocket, LightningMedium Area Denial (4 Elixir)Killing mid-health support units (Wizards/Musketeers) and countering Spawner buildingsFireball, Poison +The Spell Portfolio +
Decks that run three spells (Triple Spell) are incredibly potent on defense but often lack the troop presence to mount a serious attack.
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Your magic is your most reliable weapon; wield it with absolute precision.
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