Add Drafting and Deck Building in Tower Rush

2026-07-16 12:10:09 +02:00
parent 600ee3ff50
commit 7c0d0c73ef
+13
@@ -0,0 +1,13 @@
<br>In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.<br>
<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
Drafting Priorities
<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
<br>If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.<br>
Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.If forced to choose between two terrible cards, give them the more expensive one.
The Art of the Bad Gift
<br>Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.<br>
<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
Card PairingWhat to TakeWhat to GiveFast Attacker vs Slow BuildingAlways take the Hog RiderGive the HutThe Log vs. For more information on [tower rush](https://www.itubee.com/@phillisgepp437?page=about) have a look at the webpage. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready
Playing the Hand You're Dealt
<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
<br>Choose wisely, and outsmart them before the match even begins.<br>