Add Drafting and Deck Building in Tower Rush
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<br>In a Draft match, you do not bring your own deck; instead, you build it on the fly by choosing between pairs of random cards.<br>
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<br>You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.<br>
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Drafting Priorities
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<br>The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).<br>
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<br>If you give your opponent the heavy spell and keep a useless support unit, they will easily dismantle your defenses from afar.<br>
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Never give your opponent a Golem if you haven't drafted a tank killer.Always take the versatile, cheap cycle cards.If forced to choose between two terrible cards, give them the more expensive one.
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The Art of the Bad Gift
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<br>Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.<br>
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<br>Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.<br>
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Card PairingWhat to TakeWhat to GiveFast Attacker vs Slow BuildingAlways take the Hog RiderGive the HutThe Log vs. For more information on [tower rush](https://www.itubee.com/@phillisgepp437?page=about) have a look at the webpage. Skeleton ArmyTake The LogYou instantly know one of their cards and have the exact counter ready
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Playing the Hand You're Dealt
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<br>The winner of a draft match is the player who can identify their bizarre new win condition fastest.<br>
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<br>Choose wisely, and outsmart them before the match even begins.<br>
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