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At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
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Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
+The Fundamental Triangle +
For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
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Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+The triangle dictates your offensive timing.A ground-only Splash unit cannot hurt a flying Swarm.Sacrificing a cheap card to get to your primary defense is acceptable. +Exploiting the Rules +
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
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This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
+Unit CategoryThe TargetWeaknessesSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. If you loved this posting and you would like to receive additional facts pertaining to [tower rush](https://uconnect.ae/read-blog/297778_top-5-heroes-to-use-in-your-next-tower-rush.html) kindly stop by the web site. K.K.As, Heavy Spells +Why the Meta Changes +
The delicate ecosystem of the arena relies entirely on this three-way tension.
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Master the triangle, and the trophies will follow naturally.
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