diff --git a/The Rock-Paper-Scissors Strategy in Tower Rush.-.md b/The Rock-Paper-Scissors Strategy in Tower Rush.-.md
new file mode 100644
index 0000000..7c2a6e1
--- /dev/null
+++ b/The Rock-Paper-Scissors Strategy in Tower Rush.-.md
@@ -0,0 +1,13 @@
+
At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.
+
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
+The Fundamental Triangle
+
For example, a massively expensive P.E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.
+
Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.
+The triangle dictates your offensive timing.A ground-only Splash unit cannot hurt a flying Swarm.Sacrificing a cheap card to get to your primary defense is acceptable.
+Exploiting the Rules
+
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
+
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
+Unit CategoryThe TargetWeaknessesSwarmsHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The LogThe SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E. If you loved this posting and you would like to receive additional facts pertaining to [tower rush](https://uconnect.ae/read-blog/297778_top-5-heroes-to-use-in-your-next-tower-rush.html) kindly stop by the web site. K.K.As, Heavy Spells
+Why the Meta Changes
+
The delicate ecosystem of the arena relies entirely on this three-way tension.
+
Master the triangle, and the trophies will follow naturally.
\ No newline at end of file