Add Mastering Beatdown Decks in Tower Rush
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<br>The philosophy is brutally simple: construct a massive, incredibly expensive push centered around a high-hitpoint tank that the opponent mathematically cannot stop.<br>
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<br>While it may look easy to just drop a massive Golem and win, playing Beatdown at a high level requires incredible patience and resource management.<br>
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The Art of the Sacrifice
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<br>Because your deck is full of expensive, heavy cards, you cannot afford to play a fast-paced defensive game against a cycle deck.<br>
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<br>Therefore, a true Beatdown player views their Princess tower health as a currency to be spent freely.<br>
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Beatdown shines in double elixir.Space them out.Reset, absorb damage, and wait for the double elixir phase.
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The Unstoppable Push
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<br>A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.<br>
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<br>If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.<br>
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Strategy StageWhat to DoSingle Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-pushDouble Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank
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The Psychological Weight of the Push
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<br>This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.<br>
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<br>Let them scratch your armor; you are preparing to bring down the whole castle.<br>
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