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Instead of massive, chaotic battles, you see them slowly playing one-cost cards at the very back of the map.
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In a game where knowing the opponent's counter is the key to victory, playing your main card blindly is suicide.
+Testing the Waters +
The goal of scouting is to force your opponent to reveal the key cards in their hand without overcommitting yourself.
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Every time they play a card in response to your probe, you add a piece to the mental puzzle of their deck archetype.
+If they are playing passively, do not panic.Know when their counter is out of hand.Patience is the ultimate virtue. +Counting the Mana +
Information gathering is not just about knowing what cards they have; it is about knowing how much energy they have.
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This hidden knowledge allows you to make incredibly aggressive plays that seem reckless to a spectator but are actually mathematically guaranteed to succeed.
+Opponent TendencyThe Counter PlayAlways defending the bridge with a swarmInstantly wipe out their defense for massive valuePlacing buildings too earlyUse a heavy spell to destroy the building and the tower together +Reading the Mind +
Once you have gathered perfect information on their deck, rotation, and habits, you can begin making predictive plays.
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Never play in the dark. In case you loved this information and you would love to receive more info about [tower rush](http://129.146.165.238:3000/alejandroshoem/3185914/wiki/The+Impact+of+Patch+Notes+on+the+Tower+Rush+Meta) assure visit our own site. Treat the first minute of the game as a reconnaissance mission.
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