Add Controlling the Arena: Map Control in Tower Rush
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<br>In many strategy games, victory is determined by who possesses the strongest army or the most resources.<br>
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<br>In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.<br>
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Defending the Bridges
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<br>This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.<br>
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<br>A single Wizard or Executioner placed perfectly can annihilate a massive swarm while they are clumped together on the bridge.<br>
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Force the enemy into unfavorable geometry.Maximize safe damage.If they clump everything at the bridge, use a heavy spell instantly.
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Creating Your Own Choke Points
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<br>This technique, known as funneling, allows you to dictate exactly where the final engagement will take place.<br>
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<br>If you place two buildings slightly apart, leaving a small gap in the middle, melee units will naturally funnel into that gap.<br>
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Map AreaStrategic ValueThe RiverPrevents ground melee units from attacking instantly; allows ranged units to safely shoot across the gapThe Middle TileThe most valuable tile for defensive buildings; pulls units from both lanes equally and utilizes both princess towers
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Dictating the Pace
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<br>When you perfectly control the choke points and dictate the engagements, the opponent will feel incredibly suffocated.<br>
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<br>Do not just play cards randomly on the field; think about the geometry of the arena.<br>
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