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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.
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If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.
+The Threat from Above +
Because the Lava Hound has an absurdly high hitpoint pool, it demands the immediate attention of all your air-targeting defenders.
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You use the defensive building to pull the Lava Hound into the center of the map, absorbing its damage and distracting it.
+Timing is critical.Beware of the Lava Pups.A ground-only tank killer (like a Mini P.E.K.K. If you loved this short article and you would like to receive more data pertaining to [tower rush](http://skillrizen.com/profile/melissahawkins) kindly take a look at the internet site. A) is 100% useless against an air deck. +Choosing Your Sky Sweepers +
For swarm control, the Flying Machine or Dart Goblin provides excellent rapid-fire capabilities while staying safely behind your own tanks.
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The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
+Unit TypeTop CardWhy it WorksRanged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanksThe Air AssassinMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms +Don't Look Down +
A deck with a glaring weakness to aerial attacks is simply not viable for climbing the competitive ladder.
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A strong anti-air defense is the ultimate safety net.
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