diff --git a/Defeating-Healers-and-Shields-in-Tower-Rush.md b/Defeating-Healers-and-Shields-in-Tower-Rush.md new file mode 100644 index 0000000..acd8fc1 --- /dev/null +++ b/Defeating-Healers-and-Shields-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
There are few things more demoralizing in an arena battler than watching your opponent's massive tank completely regenerate its health bar.
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This is exactly what the opponent wants; while you struggle to kill the Giant, the Healer is constantly undoing all your hard work.
+The Golden Rule: Kill the Support First +
You must find a way to bypass the massive meat shield in front and deliver high burst damage directly to the fragile healer in the back.
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Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
+Separate and conquer.Splash damage units are decent, but often lack the burst damage required.Track their elixir carefully. +The Cheese Pushes +
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.
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The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
+Defensive ToolHow to Play ItThe Heavy Spell NukeThe absolute safest method; guarantees the death of fragile backline units without risking your own troopsFlanking ManeuverWait until the tank walks past the bridge, then drop a Valkyrie directly behind the tank to separate the support +Surgical Defense +
Facing a massive, regenerating 'Elixir Golem' or 'Golem' push is one of the most stressful experiences in the game.
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Master the backline dive, and dominate the arena.
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