They learn how to place a Knight to block a Mini P. If you have any questions concerning where and the best ways to use tower rush, you can call us at the website. E.K.K.A, and how to use a Skeleton Army to swarm a Giant.
Flying units operate under a completely different set of physical rules than ground units.
The Devastation of Aerial Threats
The primary threat from the skies comes in two distinct forms: massive, heavy tanks (like the Lava Hound) and fast, high-DPS punishers (like the Balloon).
If you drop an 8-elixir Golem and the opponent plays a 5-elixir Minion Horde directly on top of it, the Golem will die before it even crosses the river if you do not have a spell or anti-air support ready.
Never build a deck with only one anti-air card.Ground-to-air units (like Dart Goblin or Archers) are vulnerable to standard ground attacks.Always space your anti-air units apart.
Building the Anti-Air Package
A mathematically sound deck requires at least two reliable anti-air units and one spell capable of hitting air targets.
If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).
Defense CategoryTop Card ChoicePrimary RoleThe Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spellsThe Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells
Total Coverage
You must respect the skies and build your defenses with complete vertical coverage in mind.
Keep your eyes to the sky.
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Why Anti-Air is Crucial in Tower Rush
antoncopeley1 edited this page 2026-07-16 09:58:47 +02:00