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A standard three-minute match is often just an intricate dance of probing defenses and testing the opponent's card rotation.
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Entering overtime fundamentally alters the mathematics and psychology of the entire game.
+Nuking the Tower
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If you enter overtime and the enemy Princess tower is already severely damaged (e. If you have any concerns regarding where and exactly how to utilize [tower rush](http://app.venusroyale.date/@rhonda98s63405), you could call us at the webpage. g., under 1000 hitpoints), the strategy becomes incredibly simple and terrifying.
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However, if you calculate the math wrong and they destroy your tower with troops before your spells finish theirs, you will lose in incredibly frustrating fashion.
+Memorize the exact crown tower damage of your spells.Time is your only enemy.If they drop a wizard behind the weak tower, rocket them both.
+The Sucker Punch
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In many matches, both players spend the entire three minutes attacking and defending the exact same lane, leaving one Princess tower severely damaged and the other completely untouched.
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Because they are suffering from extreme tunnel vision and lack elixir, they will be completely caught off guard and unable to defend.
+Overtime ScenarioHow to WinBoth Towers Under 500 HPImmediate, aggressive spell cycling while using cheap distraction units to stall their spell cycleThe AdvantagePlay hyper-defensive 'turtle' mode; take absolutely zero risks and slowly spell their tower out over 2 minutes
+The Ice in Your Veins
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Overtime is designed to make you panic, causing your hands to sweat and your heart rate to spike.
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Stick to your math, trust your cycle, and execute your final strategy with absolute precision.
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