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When players obsess over their accounts, they usually focus entirely on upgrading their shiny offensive cards like the P.E. If you adored this write-up and you would like to receive even more information pertaining to [tower rush](https://git.as61349.net/morganedouard2/9231tower-rush/-/issues/2) kindly see our own internet site. K.K.A or the Hog Rider.
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The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
+Hitpoints and Damage Breakpoints
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For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
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This single extra shot changes everything. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
+If you are underleveled, you MUST play perfectly.Spend your excess gold on leveling level 1 cards to level 6.The King Tower damage also increases.
+Intimidation Factor
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Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.
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Furthermore, a higher King level allows you to play much more relaxed and patiently.
+Gaining Account XPIs it worth it?Upgrading Cards from Lv 1 to Lv 5Extremely High; costs almost no gold and provides a solid chunk of base XPDonating Rare Cards to ClanmatesMaximum Efficiency; provides you with both Gold AND massive Account XP simultaneously
+The Invisible Shield
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Never view your King level as a secondary, passive stat that just happens organically.
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Base health is the ultimate safety net.
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