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While this might result in a deck with strong defensive capabilities, it usually completely lacks a cohesive strategy for actually destroying the enemy tower.
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This article explores the fundamental definition of a Win Condition, the different categories available, and why your deck will fail without one.
+Defining the True Win Condition
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Cards like the Giant, Hog Rider, and Golem are pure Win Conditions because they will literally walk past an attacking P.E.K.K.A to punch the enemy tower.
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Conversely, a card like the P. Should you loved this informative article and you wish to receive much more information about [tower rush](https://www.godhip.com/johniewhittemo) generously visit our web-page. E.K.K.A or the Mega Knight is often mistakenly classified as a Win Condition by beginners.
+Spells can be a Win Condition.Always know the opponent's counter to your Win Condition.Do not play your Win Condition recklessly.
+Categorizing Win Conditions
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Heavy Tanks (Golem, Giant) are the core of Beatdown decks; they are incredibly slow and expensive, requiring massive support to function.
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They rely on out-pacing the opponent's defensive rotation, sneaking in single hits over a long match.
+The StrategyTop CardsHow it WinsHeavy Beatdown TanksGolem, Lava Hound, Electro GiantBuilds a massive 15-elixir push that is mathematically impossible to stop in a single engagementFast Cycle PunishersHog Rider, Wall Breakers, BanditConstantly chips the tower for small amounts of damage by out-rotating the opponent's defenses
+Building the Perfect Deck
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If your answer is "I hope my elite barbarians just run past everything," your deck is fundamentally flawed.
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Find your condition, and execute it flawlessly.
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