diff --git a/Splash vs Single-Target Defenses in Tower Rush.-.md b/Splash vs Single-Target Defenses in Tower Rush.-.md new file mode 100644 index 0000000..2a5c780 --- /dev/null +++ b/Splash vs Single-Target Defenses in Tower Rush.-.md @@ -0,0 +1,15 @@ +
When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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If you bring a single-target tower to a match against a swarm-heavy bait deck, you will be utterly annihilated.
+High DPS Defenses +
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
+Ensure the tower locks onto the tank.Maximize the walking distance.You must bait out their stun first. +Clearing the Horde +
Conversely, splash damage buildings, such as the Bomb Tower, are designed to obliterate massive groups of low-hitpoint enemies instantly.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Current Ladder TrendsBest Building ChoiceTank-heavy ladderInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushesLog Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers +Making the Final Choice +
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
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A strong foundation guarantees a triumphant victory.
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