Add Mastering Turret Placement in Tower Rush
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<br>Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.<br>
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<br>This is a catastrophic error that allows the enemy to destroy your building instantly with ranged support units from their side of the river.<br>
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The Golden Tile
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<br>You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.<br>
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<br>Furthermore, any melee support troops following the tank will also be pulled into the center, bunching them up perfectly for your splash-damage spells.<br>
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If placed too early, they will destroy it with spells.Understand the 'blind spot' of certain turrets.Vary your placement slightly if they have heavy spells.
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Advanced Placement Tactics
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<br>The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.<br>
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<br>Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.<br>
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Attacking UnitThe ReactionAerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal pathThe Spell ThreatPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously
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The Architecture of Victory
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<br>Treat the arena as a grid of tactical possibilities rather than just a patch of grass.<br>
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<br>Practice your center pulls until you can do them with your eyes closed.<br>
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