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While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
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Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
+Leveling Up the Deck
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Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
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Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
+Complete the specific tasks associated with each troop.Spells rely heavily on level interactions.Gold is the ultimate bottleneck for base progression.
+The Secondary Source: Clan Donations
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Many players are stingy, refusing to donate cards because they want to hoard everything for themselves.
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You are essentially converting cards you will never use into base hitpoints and currency.
+Experience SourceValueStarter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplusUpgrading High-Level Cards (Lv 12-14)Extremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability
+The Margin of Victory
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If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
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A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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